This is where survival horror gets reviewed by someone scarier than the monsters. Every reveal, every trailer, every quietly delayed release date, dragged into the light and handed Sally's verdict. Check it daily. Survive With Sally.
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Latest Survival Horror News
The freshest reveals, trailers and release dates, with Sally's verdict attached.
FeaturedBloober's Cronos: Lazarus DLC teaser trades survival dread for teleport-heavy, aggressive combat
Cronos: Lazarus
“Bloober finally nailed survival horror, then built a DLC teaser that would rather fight the horror than survive it.”
Featured2027 release window confirmed
ILL
“Six years of flawless trailers and the scariest thing is still the release window.”
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The Survival Horror Vault
A decade of survival horror, every one of them roasted. Click in if you dare.

The Sinking City 2
“Frogwares is selling you a sequel by drowning Arkham, and the only thing higher than the flood water is the pressure on a studio that has been through hell to land this.”

Fatal Frame II: Crimson Butterfly Remake
“You rebuilt a 2003 cult classic with such reverence that you preserved the atmosphere, the dread, and unfortunately a couple of the original's most patience-testing habits.”

Resident Evil Requiem
“Capcom gave us two protagonists, two perspectives, and two reasons to sleep with the lights on. Grace Ashcroft's terror and Leon Kennedy's carnage make this the best RE in twenty years.”

Reanimal
“The Little Nightmares team made the biggest premiere in their history by doing the one thing they have always been frighteningly good at: making you scared of beautiful things.”

Silent Hill f
“Konami set Silent Hill in 1960s Japan, nailed the atmosphere so hard it left bruises, and then attached a combat system that makes you wish the monsters would just kill you faster.”

Tormented Souls 2
“You kept the fixed cameras, the tank DNA, and the cult villa, and you proved old-school survival horror still has a pulse, even if it never quite escapes the genre's own shadow.”

Cronos: The New Dawn
“You proved you can build your own nightmare from scratch, you just forgot to make it survivable.”

Slitterhead
“You invented a brilliant way to body-swap into anyone, then trapped that genius inside the same mission on repeat.”

Fear the Spotlight
“A husband-and-wife duo built a PS1-styled haunted high school, Blumhouse signed it, and the result is proof that a small team with a clear story beats a big studio with a big budget and nothing to say.”

Silent Hill 2
“You were the studio nobody trusted with this, and you walked out of the fog with a near-flawless remake instead.”

Until Dawn
“You charged sixty dollars to repaint a game that still costs twenty next to it on the same store.”

Mouthwashing
“Low-poly, narrative-first, set on a doomed cargo ship, and somehow one of 2024's breakout horror hits, you proved that a strong story and a deliberate aesthetic can stare AAA budgets down and win.”

Conscript
“You took the genre to the trenches of World War I and proved one person can build a survival horror worth saluting.”

Still Wakes the Deep
“You built a gorgeous 1975 oil rig and a haunting Scottish nightmare, then forgot to give me much of anything to actually do on it.”

Crow Country
“You resurrected PS1-era survival horror in an abandoned theme park and somehow made the nostalgia feel like a fresh scare.”

The Outlast Trials
“You turned the loneliest horror franchise into a group chat, and somehow the screaming got funnier.”

Alan Wake 2
“You waited thirteen years to write a sequel, then wrote three games at once and somehow nailed all of them.”

Amnesia: The Bunker
“You dropped the sanity meter, handed me a noisy generator, and built the scariest thing in years out of silence.”

Resident Evil 4
“You took the game everyone already called perfect and somehow gave the perfectionists a reason to apologize.”

Dead Space
“You took a corpse EA left floating in space and reanimated it better than the Necromorphs ever managed.”

The Callisto Protocol
“You had the co-creator of Dead Space, a prison moon, and a gorgeous engine, then handed players combat that fights back the wrong way.”

Signalis
“You built a PS1-haunted love letter so good the Game Awards pretended it didn't exist.”

Resident Evil Village
“You sold twelve million copies of a horror game on the strength of one tall lady, and honestly, respect.”

The Medium
“You rendered two worlds at once and forgot to put a good game in either of them.”

Visage
“You set out to fill the hole P.T. left behind and you got close enough that people stopped flinching every time someone mentions Silent Hills.”

Resident Evil 3
“You built the most thrilling RE remake and then ran out of Raccoon City before I finished my coffee.”

Resident Evil 2
“You remade a 1998 classic so well you accidentally set the bar every horror studio now trips over.”

The Evil Within 2
“You fixed everything that broke the first game and quietly misplaced some of the terror on the way out.”

Outlast 2
“You traded the asylum for an Arizona cult and kept the only weapon Sally respects: a camcorder and the good sense to run.”

Resident Evil 7: Biohazard
“You went first-person, found a haunted swamp family, and dragged a franchise that had become a Michael Bay movie back to actual horror.”

SOMA
“You wrote a horror game that haunts you with questions about consciousness long after the monsters stopped being scary, which is exactly the problem and exactly the point.”

The Evil Within
“The father of Resident Evil came back to teach the genre a lesson, then spent half of it teaching you to hate the letterbox bars.”
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