The Verdict
You set classic survival horror in the trenches of World War I and followed a lone French soldier, and that single creative choice does more heavy lifting than any jump scare ever could.
Built largely solo by Jordan Mochi over roughly seven years, this is the gaming equivalent of digging a trench with a spoon, and somehow the spoon work shows in the detail.
A Metascore around 79 and about 90 percent positive Steam reviews say you did not just survive the genre, you held the line.
What it nails
- ▲A rare historical, real-conflict setting that gives the genre's puzzle-and-scarcity formula a fresh and genuinely unsettling backdrop.
- ▲Classic-style survival horror DNA executed with conviction, no chasing trends, just the fundamentals done with care.
- ▲A solo-built vision held together over roughly seven years by Jordan Mochi, which is a level of stubbornness the trenches themselves would respect.
- ▲Broad reach across PlayStation, Xbox, Switch and PC, so almost nobody has an excuse to skip the draft.
What it botches
- ▼A Metascore around 79 means it is generally favorable, not untouchable, so some critics found the seams.
- ▼Classic-style design inherits classic-style friction, and the old-school formula is not going to win over everyone in 2024.
- ▼A single-developer scope, however heroic, naturally limits the breadth of content compared to a full studio effort.
- ▼The grim WWI subject matter is a hard sell to players who want their horror with a little more escapist fantasy and a little less actual history.
Who it's for
Survival horror veterans who miss the deliberate, resource-starved tension of the classics and want it draped over a setting that has actual historical weight.
Who should skip
Players who need fast action, modern hand-holding, or who would rather not spend their downtime in the mud and dread of the Western Front.
The whole story lives on the hub
