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Survive With Sally · Survival Horror

The Outlast Trials

Developed by Red Barrels · Red Barrels

Survival Horror · PS5, PS4, Xbox Series X|S, Xbox One, PC · 2024-03-05

7.5Sally score
You turned the loneliest horror franchise into a group chat, and somehow the screaming got funnier.

The Verdict

You took Outlast, a franchise built on being trapped, voiceless, and gloriously alone, and decided the missing ingredient was three other people. On paper that should have gutted the dread. In practice you built a co-op Cold War nightmare for up to four players that keeps the panic and adds a punchline, which is a magic trick most horror studios fumble. The blend of horror and dark humor is the thing critics kept circling back to, and they were right to.

Smart move setting it as a prequel to the earlier games, because it lets you keep the grime and the Murkoff cruelty without retreading the asylum. The replayable 'Trials' structure is the real pivot here: instead of one linear scream-corridor you built a live-service loop that actually justifies a second run, and a third. That is a genuine departure from the single-player formula that made the name, and you didn't faceplant doing it.

Here is the honest part. Ten months in PC Early Access before the 1.0 console launch tells me you knew this wasn't a one-and-done. A 75 Metacritic says it landed solidly, not triumphantly, and that's fair: the live-service skeleton means some of the terror gets sanded down by repetition and the company of friends. But for a co-op pivot that could have been a total identity crisis, you walked out with your dignity, your humor, and most of your scares intact.

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What it nails

  • The horror-plus-dark-humor blend that critics singled out, keeping the franchise's nastiness while letting it laugh at itself.
  • A genuinely replayable live-service 'Trials' structure that rewards coming back instead of dying after one playthrough.
  • Up to four-player co-op that adds panic and chaos rather than diluting the fear, which is the hard version of this design.
  • A Cold War prequel framing that expands the Murkoff universe without rehashing the original games' asylum.

What it botches

  • The live-service loop inevitably wears down the dread on repeat runs; familiarity is the enemy of horror and you signed up for familiarity.
  • Ten months in Early Access means a lot of players survived a rougher, less finished version before the polished 1.0 arrived.
  • Co-op laughter can puncture tension; the same humor that's a strength sometimes mutes the scares.
  • A 75 Metacritic is solid but not the franchise-defining peak the pitch was reaching for.

Who it's for

Horror fans who want to scream with three friends on speed dial and actually keep logging back in for more Trials.

Who should skip

Purists who fell for Outlast because it left them alone, voiceless, and one bad noise away from a heart attack.

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