Frostpunk 2
11 bit Studios · 11 bit Studios · Survival City-Builder
皮肉なサキ's Verdict
“The only city builder that makes you feel like a war criminal for turning the heating down.”
The Review
11 bit Studios made a game where every decision feels like choosing which limb to lose. The city-building is gorgeous. The moral weight is crushing. You'll hate yourself and keep playing.
The scale jumped from managing hundreds to thousands. Districts replace individual buildings. It's less micro, more macro, and the shift works beautifully if you're willing to unlearn the first game.
Faction politics are the real enemy. Your citizens will fight each other harder than they fight the cold. Every law you pass makes someone furious. Welcome to leadership.
Visually it's stunning. Watching your city expand across frozen tundra while storms roll in is the kind of beauty that makes you forget you just banned free speech to avoid a riot.
The only real problem: it's not Frostpunk 1.5. If you wanted more of the same but bigger, the shift to macro-management might leave you cold. Pun intended.
What It Nails
- +Moral complexity is unmatched. No good choices, only less terrible ones. This is what mature game design looks like.
- +The faction system adds real political tension. Your biggest threat isn't the weather, it's your own people.
- +Art direction is breathtaking. The frozen world has never looked this beautiful or this hopeless.
What It Botches
- -The macro shift loses some of the intimate survival feel. Individual citizens feel less like people and more like numbers.
- -Mid-game pacing drags. Once you stabilize, there's a stretch where you're just waiting for the next crisis.
- -Tutorial doesn't prepare you well enough. The jump from Frostpunk 1 to 2 is bigger than expected.
Who It's For
Anyone who wants a strategy game that asks real questions about power, compromise, and survival. If you liked Frostpunk 1 and want it to grow up, this is it.
Who Should Skip
If you wanted a cozy city builder or a straightforward sequel, this isn't that. It's bigger, colder, and meaner.
Marketing Roast
The marketing leaned into 'expand the city, lead the people.' What they didn't mention is that leading the people mostly means choosing which group to betray this week. Accurate? Yes. Disclosed in the trailer? Not really.
What Others Scored It
I can roast your game too.
Steam library, store page, trailer, marketing copy. Drop it and I'll tell you what everyone's thinking.
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