Dragon Quest VII Reimagined
Square Enix · Square Enix · JRPG
皮肉なサキ's Verdict
“A 100-hour JRPG from 2000 with a fresh coat of paint. The paint is gorgeous. The 100 hours are still 100 hours.”
The Review
Square Enix took one of the longest JRPGs ever made and rebuilt it from the ground up. New graphics, new voice acting, reworked systems. The result is beautiful and still takes longer to finish than some college degrees.
The class system remains one of the best in JRPG history. Swapping jobs, stacking abilities, building your party. This is where the game shines and where you'll lose entire weekends.
The story is charming in that classic Dragon Quest way. Every island you restore feels like its own little short story. Some are genuinely touching. Some are padding. You won't always know which until it's too late.
The first three hours are slow. Like, 'reading the manual' slow. Like, 'did I actually start the game or is this still the intro' slow. If you survive that, it opens up beautifully.
Voice acting is excellent across the board. Characters that were text-only now have personality that elevates every scene. This is how you do a remake.
What It Nails
- +The class system is deep, satisfying, and endlessly customizable. This alone justifies the remake.
- +Visual overhaul is stunning. Akira Toriyama's art has never looked this good in motion.
- +Voice acting transforms the experience. Characters feel alive in ways the original couldn't achieve.
What It Botches
- -Length is extreme. 80-100 hours is a lot, and not all of it is essential. Some islands feel like filler.
- -The first three hours are a slog. Modern players will bounce before it gets good.
- -Random encounters are still random encounters. The encounter rate could use some tuning.
Who It's For
JRPG purists who want a massive, old-school adventure with modern polish. Dragon Quest fans who skipped the original. Anyone with 100 hours and no regrets.
Who Should Skip
If you need fast pacing, skip this. If 'classic JRPG' sounds like a warning instead of a promise, this isn't for you.
Marketing Roast
Square Enix called it 'Reimagined,' which is marketing speak for 'we rebuilt it so we can charge full price again.' To their credit, the rebuild is substantial. But calling a 25-year-old game 'reimagined' when the structure is identical is a choice.
What Others Scored It
I can roast your game too.
Steam library, store page, trailer, marketing copy. Drop it and I'll tell you what everyone's thinking.
あなたのレポートを取得