Indiana Jones and the Great Circle
MachineGames · Bethesda Softworks · First-Person Action-Adventure
Claudette Cynique's Verdict
“A first-person Indy game from the Wolfenstein devs. It's exactly as good and exactly as janky as that sounds.”
The Review
MachineGames took the Wolfenstein engine and said 'what if whip.' And honestly? It works. Exploration feels like old-school adventure gaming wrapped in a modern first-person package. When it's good, it's Harrison Ford good.
The puzzle design is genuinely clever. Actual environmental puzzles that require observation and thinking instead of 'follow the yellow paint.' A rare thing in 2025.
Combat is the weak link. Punching nazis should feel better than this. The melee system is clunky, the gunplay is adequate, and stealth is there if you squint.
The story nails the Indiana Jones tone. It feels like a movie you'd actually watch. Characters are memorable, dialogue is sharp, and the setpieces are absurd in the best way.
First-person Indy takes getting used to. Not seeing your character in a franchise built around a visual icon is a weird choice that works better than it should but never fully convinces.
What It Nails
- +Puzzle design is the star. Genuine 'aha' moments that respect your intelligence. This is what adventure games should be.
- +Writing and tone are perfect Indiana Jones. Funny, adventurous, and self-aware without being obnoxious.
- +Exploration rewards curiosity. Hidden areas, collectibles that matter, and a world that feels lived-in.
What It Botches
- -Combat is the weakest part. Melee feels floaty, stealth is basic, and firefights lack the Wolfenstein punch.
- -First-person perspective is a weird fit for a character defined by his look. You'll miss seeing the hat.
- -Some technical jank. Clipping, AI pathfinding issues, and the occasional animation that breaks immersion.
Who It's For
Adventure game fans, puzzle lovers, and anyone who wanted Uncharted but with actual brain engagement. Also: Indiana Jones fans who can accept first-person.
Who Should Skip
Action junkies who want tight combat. People who need to see their protagonist. Anyone expecting Wolfenstein with a whip.
Marketing Roast
Bethesda marketed this like a blockbuster action game. It's really a puzzle adventure with action segments. Not a bad thing, but the trailers showed way more punching than puzzle solving. Managing expectations is not their strength.
What Others Scored It
I can roast your game too.
Steam library, store page, trailer, marketing copy. Drop it and I'll tell you what everyone's thinking.
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