Silent Hill f
NeoBards Entertainment · Konami · Psychological Horror
Złośliwa Zofia's Verdict
“Finally a Silent Hill that understands horror isn't just fog and rust. It's also trauma and flowers. Mostly flowers.”
The Review
Set in 1960s Japan, Silent Hill f does something the series hasn't done in years: try something new. The setting is gorgeous, unsettling, and dripping with folklore that western audiences will need a wiki to fully appreciate.
The horror works. Not jump scare horror, but the kind that sits in your stomach and stays. Environments shift from beautiful to nightmarish in ways that feel organic instead of scripted.
Combat is functional but not the focus. If you're coming here for action, you're in the wrong genre. This is a slow, deliberate experience that rewards patience and punishes button mashing.
The story is layered enough to fuel theory videos for years. Whether that's 'deep' or 'intentionally vague to avoid writing actual answers' depends on how generous you're feeling.
Performance issues on launch were rough. Frame drops during key horror moments really kill the mood when your PS5 sounds like a jet engine during the big scare.
What It Nails
- +Atmosphere is world-class. The Japanese setting brings fresh energy to a series that was drowning in American rust belt aesthetics.
- +Sound design carries half the horror. Akira Yamaoka's score is haunting. Headphones are mandatory.
- +Environmental storytelling is smart and subtle. The world tells you more than the dialogue ever does.
What It Botches
- -Performance at launch was rough. Patches helped, but first impressions were messy.
- -Puzzle difficulty is wildly inconsistent. Some are clever, some are 'look it up or waste an hour.'
- -The ending. Not going to spoil it, but 'divisive' is the polite word.
Who It's For
Horror fans who miss when Silent Hill meant something. Fans of Japanese horror and folklore. People who think Resident Evil got too action-heavy.
Who Should Skip
If you need combat, fast pacing, or clear story answers, this isn't your game. It's deliberately slow and deliberately vague.
Marketing Roast
Konami marketed this as 'a new chapter for Silent Hill.' After a decade of pachinko machines and HD remasters, the bar was underground. They cleared it. Barely. The trailers were beautiful and showed almost nothing about gameplay, which is either artistic restraint or a sign they knew the combat wasn't the selling point.
What Others Scored It
I can roast your game too.
Steam library, store page, trailer, marketing copy. Drop it and I'll tell you what everyone's thinking.
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