id Software Shipped a DLC So Big It Plays Like a Sequel, the Same Week Its Owner Cut the Studio in Half
Developed by id Software · Bethesda Softworks
First-Person Shooter · PS5, Xbox Series X|S, PC · 2026-07-07
“An expansion this generous almost makes you forget it launched the same week Microsoft gutted the people who made it.”

Revelations is the rare expansion that is embarrassed to be called one. It runs roughly twelve to fifteen hours, throws the wounded and betrayed Slayer into a merciless purgatory, and hands you the Chain Spear, a melee and ranged tool that doubles as a grappling hook and drags DOOM's aerial combat back into the fight. New levels, deeper puzzles, new demons, and an End Game section built around fully playable Classic Levels lifted from the original games and dressed in modern lighting. This is a sequel wearing a DLC price tag.
It also runs like it respects your hardware, rarely dipping below eighty frames on high-end PCs at Ultra Nightmare, which in a year of stuttering launches feels almost rude in its competence. The Chain Spear had some early teething issues around release, patched in via the day-one update, but the core loop is exactly what people wanted: fast, mean, and built around a single new toy that changes how you move. Reviewers reached for the word sequel, and they were not being kind, they were being accurate.
And then the context ruins the party. id Software shipped one of its best packages in years the same week Microsoft's layoffs reportedly cut the studio roughly in half. So Sally is applauding with one hand. The game is a triumph. The timing is a tragedy, and no Chain Spear traversal, however satisfying, swings you past the fact that the people who built this deserved a better week than the one they got.
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The Chain Spear is a genuinely new toy, working as melee, ranged weapon and grappling hook to put verticality and aerial combat back into the game.
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Twelve to fifteen hours of content, split across a base campaign and an End Game section, makes it feel closer to a sequel than an add-on.
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The End Game's Classic Levels rebuild original DOOM stages with modern graphics, a love letter that also plays well.
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Rock-solid performance, rarely dropping below eighty frames on high-end PCs at Ultra Nightmare settings.
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The Chain Spear shipped with early technical issues that needed a launch patch to smooth out.
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Twelve to fifteen hours split into base and End Game can feel front-loaded, with the strongest ideas saved for late.
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It leans hard on you having played and loved The Dark Ages, so newcomers get thrown in with little ceremony.
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Releasing into a brutal news cycle for the studio means the achievement got overshadowed by everything around it.
Anyone who loved The Dark Ages and wants a meaty, mechanically fresh campaign that treats a DLC label as a dare.
Newcomers who have never touched the base game, and anyone hoping for a light few-hour add-on rather than a near-sequel.
Your website, CV, or whatever you made. I'll roast that too.
A full teardown from €2,99. No mercy.