Solarpunk
Cyberwave · rokaplay
“Another unit rolls off the cozy survival conveyor belt, this one with windmills, and the windmills are honestly the best part.”

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The Review
Somewhere in Germany, two developers at Cyberwave looked at the cozy survival crafting genre, a conveyor belt that has been producing the same game with different wallpaper for a decade, and decided the world needed one more. To be fair, they asked first: a 2023 Kickstarter raised over 300,000 euros from six thousand backers, and more than a million Steam wishlists nodded along. So here is Solarpunk, published by rokaplay, a survival game on floating islands where nothing wants to kill you, nothing attacks at night, and the most hostile force in the entire sky is your own battery indicator. You build, you farm, you craft, you fly your airship to the next island, and you do it all under a renewable energy grid that is doing most of the heavy lifting here, in every possible sense.
The energy system is the one place where Solarpunk stops being a genre Xerox and becomes an actual game. Solar panels sulk at night and in the rain, wind turbines need wind, water wheels need water, and your airship runs on whatever you managed to bank in the batteries before takeoff. Suddenly the cozy sandbox has a spine: you plan routes, store surplus, and wire a wireless power network across your base like an off-grid hippie with a spreadsheet. Flying between floating islands on a half-charged battery is the closest this game gets to tension, and it is genuinely good tension, the kind that comes from planning badly rather than from a monster closet. Add four player co-op where everyone captains their own airship, and the foundation is sturdier than most of what this genre has shipped lately.
And then the conveyor belt hums back to life. Once your grid is built and the farm runs itself, Solarpunk quietly runs out of things to say. The islands start recycling their own scenery, the crafting tree flattens, and the midgame becomes a pleasant screensaver you occasionally click on. Co-op has no cross-play, so your friend group needs platform alignment worthy of a treaty negotiation. Steam's 75 percent Mostly Positive rating is the sound of a thousand players saying nice, but. Here is the bright side though, and it is real: two people built this. Two. The energy grid is genuinely inventive, the world is sincere instead of cynical, and as a Game Pass afternoon with friends it absolutely earns its keep. For once the conveyor belt produced a unit with an actual idea inside it.
What It Nails
- +The renewable energy grid is a real mechanic with real teeth: weather, storage, and routing decisions that actually matter.
- +Airship travel on a battery budget creates honest tension without a single monster or health bar in sight.
- +Floating islands in a solarpunk palette look like a children's book illustration you get to live inside.
- +Two developers shipped a stable, sincere game that half the genre's bigger studios keep failing to make.
What It Botches
- -No cross-play in 2026, so your co-op group needs a platform summit before anyone builds a windmill.
- -The midgame flattens into routine once the power grid is finished and the islands start repeating themselves.
- -Inventory and building menus carry that unmistakable two-person-studio friction in every single click.
- -It follows the cozy survival template so faithfully you can predict the next unlock before the game announces it.

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Who It's For
Cozy crafting fans who want their sandbox with a bit of engineering homework and zero combat, ideally with three friends on the same platform.
Who Should Skip
Anyone who needs conflict, endgame depth, or has friends scattered across different consoles.

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