🎮 Game Review

Avowed

Developed by Obsidian Entertainment · Xbox Game Studios

First-Person RPG · Xbox Series X|S, PC · 2026-02-17

Obsidian built a first-person RPG in the Pillars of Eternity universe and delivered exactly what you'd expect. Great writing, solid combat, and a world that's more interesting to read about than to run through.

7.6/ 10
Cynical Sally reviews the games

Avowed is Obsidian doing what Obsidian does best: building a world where every NPC has an opinion, every quest has a moral wrinkle, and every choice feels like it matters. Even when the gameplay surrounding those choices doesn't always match the ambition. Set in the Living Lands of Eora (the Pillars of Eternity universe), you play as an envoy investigating a soul plague, and the detective-style narrative gives structure to an otherwise open exploration RPG. The writing is sharp, the companions are memorable, and the faction politics are the kind of layered complexity that Obsidian has perfected over decades.

The first-person combat is a genuine surprise. Obsidian hasn't historically been known for action gameplay, but Avowed's spell-and-sword system is responsive and satisfying, with a grimoire mechanic that encourages creative combinations. The world design favors density over sprawl. Smaller zones packed with content rather than empty vistas. Which is a smart concession to the studio's strengths. It's not Skyrim's scale, but it's not trying to be, and that self-awareness is refreshing.

Where Avowed stumbles is in the gap between its narrative ambition and its presentation. Character models and animations lag behind the writing quality, creating a disconnect where brilliant dialogue is delivered by mannequins with three facial expressions. The Xbox exclusivity limits the audience in a way that feels counterproductive for a game that clearly wants to be a cultural moment. And while the smaller-scale world is a strength, some players will inevitably feel shortchanged by the runtime. This is a 25-30 hour RPG in a genre where 80 hours is the baseline expectation.

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What it nails
  • 01

    Writing and world-building are peak Obsidian. Every quest, NPC, and faction feels hand-authored

  • 02

    First-person combat is surprisingly good, with creative spell-sword combinations via the grimoire

  • 03

    Dense, hand-crafted zones over empty open worlds. Smart design that plays to the studio's strengths

  • 04

    Companion characters are memorable and have genuine arcs, not just fetch-quest dispensers

What it botches
  • 01

    Character animations and facial expressions undercut the brilliant writing. Mannequin energy

  • 02

    Shorter runtime than genre expectations may leave RPG veterans wanting more

  • 03

    Xbox/PC exclusivity limits the audience for a game that deserves wider reach

  • 04

    Some zones feel like corridors dressed as exploration spaces. The illusion breaks occasionally

Who it's for

Obsidian fans and first-person RPG enthusiasts who value world-building and choice over world size.

Who should skip

If you measure RPGs by map size and playtime, Avowed's dense-but-compact approach will feel like a half-portion.

The other critics
Your turn

Your website, CV, or whatever you made. I'll roast that too.

A full teardown from €2,99. No mercy.

Printed with disdain · Cynical Sally
Avowed (7.6/10) — Sally's Verdict