Cynical SallyGame Review
Cynical Sally

Cynical Sally

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33 Immortals

Thunder Lotus Games · Thunder Lotus Games

7.8/10
Cooperative Action Roguelike·PC, Xbox Series X|S·2026-06-10·Reviewed 2026-06-12
Dante's Inferno got a 33-player raid makeover and somehow that sentence is not a cry for help.
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The Review

Let's pour one out for the brave souls who bought this in Early Access on March 18, 2024, booted it up, and discovered the final world did not exist yet. You paid for a trilogy and received a short story. Thunder Lotus made you wait over two years to find out how the Divine Comedy ends, which is honestly a bold move for a game where the whole pitch is that you are a damned soul suffering through eternity. Fitting, at least.

Here is the concept on paper: you cram 33 players into a 25-minute cooperative roguelike raid inspired by Dante's Divine Comedy, complete with Dante, Beatrice, and Virgil reimagined to reflect 'modern values,' and you call it a full release only when all three worlds, Inferno, Purgatorio, AND Paradiso, are finally in the building. That is a reasonable bar. It is also a bar that took 27 months of Early Access to clear. Stephan Logier says 1.0 is 'everything we wanted the game to become,' which is a beautiful quote and also an accidental confession that Early Access was not.

The genuine bright side here is real and worth saying out loud: a 33-player cooperative experience with full cross-platform play across Steam, Epic, and Xbox, inside a 25-minute session, is genuinely ambitious in a space drowning in solo roguelikes. Thunder Lotus built something with actual scale and community soul. The Early Access process produced real polish and balancing, demo save data carries over so nobody got robbed, and the Summer Game Fest 2026 launch slot gave it proper visibility. The bones are good. The wait was just long enough to make you question your life choices.

What It Nails

  • +33-player cooperative raids distilled into snappy 25-minute sessions is the kind of design efficiency that most MMO studios could never.
  • +Full cross-platform play between Steam, Epic, and Xbox means your 32 friends have no excuse. The matchmaking pool is actually a pool and not a puddle.
  • +The Divine Comedy as a setting is genuinely inspired, and structuring the whole game around Inferno, Purgatorio, and Paradiso gives the progression real narrative weight.
  • +Demo save data carrying over to full release on Steam is a small thing that developers get wrong all the time, and Thunder Lotus got it right. Respect.

What It Botches

  • -Two years and three months in Early Access to deliver three worlds is a timeline that even Dante would call excessive, and he walked through all of Hell on foot.
  • -Launching with 1.0 content that should arguably have been the baseline means every Early Access player was essentially a paid beta tester for the complete product Thunder Lotus always intended to ship.
  • -Reimagining Dante, Beatrice, and Virgil to 'reflect modern values' is a creative note so vague it sounds like a legal disclaimer, not a design philosophy. Show your work.
  • -Harder realms dropping to 22-player and 11-player runs means the core 33-player identity gets diluted the moment difficulty scales up, which is a weird place to hide the compromise.
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Who It's For

You are the person who organizes the friend group Discord server, remembers everyone's playstyle, and has been waiting for a co-op game that actually needs all 33 of you.

Who Should Skip

If you prefer solo or small-group roguelikes where you control the pace and the vibe, a 33-player lobby is not a feature for you, it is a commute.

Can you handle it?

Your turn. Drop something.

Drop a URL, screenshot, or file and Sally will give you the honest truth.