Cynical SallyGame Review
Cynical Sally

Cynical Sally

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Silent Hill f

NeoBards Entertainment · Konami

7.4/10
Psychological Horror·PS5, Xbox Series X|S, PC·2025-10-31·Reviewed 2025-10-31
Konami set Silent Hill in 1960s Japan, nailed the atmosphere so hard it left bruises, and then attached a combat system that makes you wish the monsters would just kill you faster.
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The Review

Silent Hill f is the first entry in the franchise set in Japan, and the 1960s rural setting is inspired. Every frame of this game drips with atmospheric dread. The fog-covered villages, the body horror that blends Japanese folklore with Cronenberg-level grotesquerie, the sound design that turns silence into its own kind of terror. NeoBards Entertainment understood the assignment when it comes to making you feel deeply, existentially uncomfortable. This is genuine psychological horror, not jump-scare factory horror, and the story weaves through themes of grief, memory, and cultural shame with a subtlety the series hasn't seen since Silent Hill 2.

The problem. And it's a big one. Is the combat. Critics are sharply divided: IGN gave it a 7 specifically calling out the combat as 'annoying and not at all fun or scary,' while others praised the overall experience enough to overlook it. The enemy encounters feel like they belong in a different game. Clunky, frustrating, and momentum-killing in a way that breaks the carefully constructed atmosphere. When Silent Hill f is being a horror experience, it's top-tier. When it asks you to fight, it's a chore.

The visual presentation is stunning, with NeoBards pushing art direction to places the series has never gone. The Japanese setting opens up folklore and cultural horror that feels genuinely fresh after decades of Americana-tinged fog worlds. But the pacing stumbles when combat encounters interrupt what should be sustained dread, and some puzzle designs border on obtuse in a way that feels more frustrating than mysterious. It ties with Silent Hill 3 on Metacritic at 86, which feels about right. A great horror experience with a combat system that actively works against it.

What It Nails

  • +1960s Japan setting is a revelation. The cultural horror and folklore elements feel genuinely fresh for the series
  • +Atmosphere and sound design are best-in-class; this game understands that silence is scarier than noise
  • +Story tackles grief and cultural shame with surprising subtlety and emotional depth
  • +Art direction pushes the series into new visual territory that's both beautiful and deeply disturbing

What It Botches

  • -Combat system is clunky, frustrating, and breaks the carefully built atmosphere every time it triggers
  • -Some puzzle designs cross the line from mysterious to obtuse. Expect to hit a guide at least twice
  • -Pacing suffers when enemy encounters interrupt what should be sustained exploration and dread
  • -The camera has opinions about what you should be looking at, and they're not always helpful
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Who It's For

Horror purists who care more about atmosphere and story than gameplay. If you endured the original Silent Hill's combat for the experience, you'll do it again here.

Who Should Skip

If combat is a dealbreaker, Silent Hill f will actively punish your patience. The horror is in the atmosphere, not the gameplay loop.

Trailer

External Scores

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Silent Hill f Review (7.4/10) - Cynical Sally