Resident Evil Requiem
Capcom · Capcom
“Capcom gave us two protagonists, two perspectives, and two reasons to sleep with the lights on. Grace Ashcroft's terror and Leon Kennedy's carnage make this the best RE in twenty years.”

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The Review
Capcom has been on a horror hot streak that would make most studios jealous, and Resident Evil Requiem continues the tradition of making grown adults check behind their shower curtain. The game splits its DNA between two playable characters: Grace Ashcroft. An FBI analyst and daughter of Outbreak's Alyssa Ashcroft. Creeping through first-person survival horror with limited resources and a typewriter save system, and Leon S. Kennedy doing what Leon does best: third-person action carnage with firearms, roundhouse kicks, and an attitude problem. The dual-perspective system isn't a gimmick. It's the entire thesis of the game, and it works.
Grace's sections are genuinely terrifying. The Wrenwood Hotel and Rhodes Hill care center are masterclasses in atmospheric horror. Every creak, every flicker, every encounter with 'The Girl' (a monster you can only damage by exposing it to light) had me reaching for the pause button. Meanwhile, Leon's chapters are pure Resident Evil 4 energy cranked to eleven, with boss fights that demand both skill and resource planning. The fact that you can toggle between first and third person for either character shows a level of polish that most studios can't even dream of. Five million copies in five days doesn't lie. This is Capcom at the peak of their powers.
Where Requiem stumbles is in the pacing of its final act. After masterfully building tension across two interwoven storylines set in and around the ruins of Raccoon City, the conclusion rushes to wrap up threads involving Victor Gideon and the Connections syndicate in a way that doesn't quite earn the emotional payoff it's reaching for. The Switch 2 port is also noticeably rougher than its console siblings. Playable, sure, but you'll notice the sacrifices. And while the RE Engine's ray tracing is gorgeous, some performance dips in the more complex areas remind you that even Capcom can't fully optimize perfection.
What It Nails
- +Dual-protagonist system is the real deal. Grace's survival horror and Leon's action gameplay feel like two great games in one
- +The Wrenwood Hotel is instant top-tier horror level design. Every room tells a story and hides a threat
- +Sound design is genuinely terrifying. Play with headphones if you want therapy bills
- +RE Engine with full ray tracing delivers the best-looking horror game ever made, bar none
What It Botches
- -Final act rushes the landing after an otherwise masterful dual-storyline build-up
- -Switch 2 port is noticeably rough compared to PS5/Xbox/PC versions
- -Some performance hiccups during complex ray-traced scenes, even on high-end hardware
- -The Connections syndicate subplot deserved more screen time than it got

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Who It's For
Survival horror fans who thought Capcom might run out of ways to scare them. Five million copies in five days says congratulations, they haven't.
Who Should Skip
If you want pure action, Leon's chapters alone won't justify the price. And if you hate typewriter saves, Grace's sections will test your sanity more than the monsters will.
Trailer
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