The Verdict
This is a low-poly psychological sci-fi horror game set aboard a doomed cargo spaceship, the Tulpar, and it became one of 2024's breakout horror hits while crossing 500,000 sales, which is the indie dream made real.
The reception is the headline: a Metascore around 88 from critics and Overwhelmingly Positive on Steam at roughly 95 percent across more than 24,000 reviews, a near-unanimous wall of approval most studios will never touch.
It is praised as proof that low-poly aesthetics and strong narrative can rival AAA productions, which means you did not just make a good horror game, you made an argument, and the sales and scores both signed it.
What it nails
- ▲A narrative strong enough to be cited as proof that story can rival AAA production values.
- ▲A deliberate low-poly aesthetic that becomes the point rather than a budget excuse.
- ▲Near-unanimous reception: around 88 from critics and roughly 95 percent positive on 24,000-plus Steam reviews.
- ▲A claustrophobic, focused setting, the doomed cargo ship Tulpar, that never overstays its welcome.
What it botches
- ▼The low-poly look is a deliberate filter that some players will dismiss before they ever feel it.
- ▼It leans hard on narrative and atmosphere over traditional survival-horror mechanics, which is not what every horror fan shows up for.
- ▼A tight, story-driven experience means it is short and replay-light next to sprawling genre staples.
- ▼Breakout cult status sets sky-high expectations that the next person hitting play has to survive intact.
Who it's for
Players who want a sharp, character-driven psychological horror story over jump-scare action, who appreciate intentional low-poly art, and who trust an Overwhelmingly Positive consensus.
Who should skip
Anyone who needs combat-heavy survival-horror systems, high-fidelity visuals, or long replayable campaigns, and who finds story-first horror too slow.
The whole story lives on the hub
