Survive With SallySURVIVE WITH SALLY
SURVIVE WITH SALLY

Survive With Sally · Survival Horror

The Sinking City 2

Developed by Frogwares · Frogwares

Survival Horror · PlayStation 5, Windows, Xbox Series X/S · 2026-08-18

6.5Sally score
Frogwares is selling you a sequel by drowning Arkham, and the only thing higher than the flood water is the pressure on a studio that has been through hell to land this.

The Verdict

Here is the pitch you are making me: a Lovecraftian semi-open-world sequel set in a flooded Arkham, where rising water reshapes the map. It is a genuinely cool hook, and I respect that you turned 'everything is underwater' from a problem into a level-design feature instead of a loading-screen excuse.

You have pivoted the series harder toward survival horror, leaning on combat, resource scarcity and exploration. That is the right instinct for the genre, but it is also the exact territory where your detective roots get the most nervous. Scarcity and shooting are easy to promise in a trailer and brutally hard to make feel good for ten hours.

It is not out yet, scheduled for August 18, 2026, and there is no Metacritic score because reviews land at release. So everything you are hyping right now is a promise. The free one-hour Steam prologue is the smartest move on the board: it lets me judge the feel before I judge the marketing. Use that hour well, because that is the part of this campaign that is actually honest.

Share the burnTap a card to grab it
Sally roast card 1
PNG
Sally roast card 2
PNG
Sally roast card 3
PNG

What it nails

  • The flooded-Arkham concept where rising water reshapes locations is a real mechanical idea, not just set dressing for a Lovecraft mood board.
  • Committing to a survival-horror identity instead of straddling the detective-and-horror fence gives the sequel a clear genre spine.
  • Releasing a free one-hour prologue demo on Steam ahead of launch is rare honesty: try-before-hype instead of trust-the-trailer.
  • Keeping the semi-open-world structure means the dread has somewhere to breathe rather than funneling you down a single corridor of jump scares.

What it botches

  • It is unreviewed and unreleased, so every quality claim is currently a wish, not a result.
  • A harder combat-and-scarcity pivot is the riskiest possible direction for a studio whose pedigree is investigation, not gunplay feel.
  • Semi-open-world horror lives or dies on pacing, and an open map is where tension most easily leaks out into busywork.
  • Marketing built around 'the water keeps rising' sets an expectation of constant escalation that a finished game has to actually deliver minute to minute.

Who it's for

Lovecraft devotees, Frogwares loyalists, and survival-horror fans who want atmosphere with room to wander rather than a scripted haunted-house ride.

Who should skip

Anyone who needs reviews before they pre-order, players who bounced off the first game's combat, and people who want tight linear scares instead of a soggy open map.

The whole story lives on the hub

Every drop on Survive With Sally, with Sally's verdict.

← Back to Survive With Sally
The Sinking City 2: News & Sally's Verdict (6.5/10) - Cynical Sally